This thread exists to assess whether you are a compatible fit to work on the Epoch Games team. Now, if you'd like to know the history behind Epoch Games and this project, you can read the following (under the first spoiler in this thread). It's not required of course, but it should hopefully give you an idea of what some of us went through working on MERP and our dedication towards working on Althas (I myself have been working with a couple of these guys as far back as 2009):
Spoiler for The History of Epoch Games:
The following traits listed below (under the second spoiler in this thread) are what we are looking for in all applicants:
Spoiler for Epoch Game Member Traits:
So, are you still interested in joining Epoch Games?
If the answer is no, you can still help us. We are looking for Contributors: Contributors can take on claims in our Public Claims subforum and can work at their own pace, so long as they will complete claims they assign themselves (or, if they cannot, state that they cannot and not leave the claim “hanging”, which will not allow others a chance to work on it). If the assignments in the Public Claims forums do not strike your interest and/or are not challenging enough, feel free to reach out to the team and we can come up with a special assignment that meets your skill set. Some Contributors, depending on their skills, may receive access to our Contributor forums and can assist us with higher difficulty claims.
If you are still interested, then I encourage you to post an applicant (look under the Application Process thread for more details). You will likely be given an assignment or asked to complete a Public Claim. Keep in mind that there are some positions that are a far higher priority than others, which brings us to the list below.
Immediate Roles Needed
3D Animator/Rigger: Although we have an animator on our team (MEB), he's a very busy guy. We could really use someone with decent animation and/or rigging skills (or even someone with novice animation and/or rigging skills that is willing to learn). Must be able to work with 3DsMax/Maya/MotionBuilder.
3D Modeler: We are looking for someone with a high skill level in modeling in 3DsMax, Maya, ZBrush, Blender, or any other 3D modeling program.
C++ programmer: We are looking for someone with C++ programming skills, in order to help with general gameplay mechanics. Blueprint programming and/or use of UE4 and/or GitHub are a plus. As we are a volunteer group, all C++ Programmers must pay for their own copy of UE4. This may change in the future.
Graphic Designer: At this time, we need someone to assist with art for the game's 2D UI (User Interface). Currently the UI is planned to be fairly minimalist and will only show important vitals (such as Health) that can vary. We could also use a Graphic Designer to help with PR (Public Relations) material. Must be proficient with Adobe Flash CS5.5 and up.
Level Designer: We are looking for someone with experience landscaping (the placement of objects in decorative fashion) in UE4. If you have not had prior experience with UE4, but have had experience with landscaping with modding tools such as Skyrim's Creation Kit or the like, that can be acceptable as well. As we are a volunteer group, all Level Designers must pay for their own copy of UE4. This may change in the future.
Public Relations: We are looking for someone who has a knack for advertising, good online communication skills, and has a firm grasp of the English language. Your tasks would include looking for potential applicants to fill up roles needed on the team as well as advertising the game.
Wiki Editor: Our AlthasWiki needs someone who could dedicate their time to creating and editing articles (English writing skills, someone who is willing to read and keep up with the large amount of lore we've written, and MediaWiki experience is required) and someone who can create a custom MediaWiki skin. Major props to anyone who can fill both roles.
At this time, we are not looking for Writers nor Voice Actors. This may change in the future.
Last updated: 24 July 2014
Feel free to still apply for a position not in this list (unless otherwise noted); just know that the position[s] listed above are a much more immediate need on the Epoch Games team then other possible roles and will likely be easier for you to receive a spot on the team.
Hopefully this has been helpful for Applicants and Contributors. Feel free to post any questions you might have (either in an application thread, PM, etc).