Help:Contents

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This help page will contain information related to the Wiki itself.

Wiki FAQ

Why can't I create or edit articles?
You'll have to create an account on this wiki before you can do so. It's been set up this way since I'd like to track article creators and editors.

Why are there "Lore:" and "SO:" prefixes for many of these articles?
Articles with the "Lore" prefix exist only to contain, well, the lore behind the subject in question. SO stands for "Sundered Order" and articles with this prefix only contain information related to the Lays of Althas: Sundered Order game (usually gameplay-related). We set it up this way to lessen the potential length of certain articles and in case this property ever expanded beyond the initial Sundered Order game. So a possible sequel would probably contain articles with its own unique prefix.

Lays of Althas: Sundered Order FAQ

What is Lays of Althas: Sundered Order?
See Lays of Althas: Sundered Order.

Why work on this game?
As you may know, most of the members of Epoch Games were a part of the Middle Earth Roleplaying Project modification for The Elder Scrolls V: Skyrim. After the C&D from Warner Bros, we ceased all development of the mod. Many of the people on the MERP team, however, still wanted to stay together and create a mod.

That was when original IPs were suggested. The rest is history. You can read a more detailed account here.

Why are you creating the game in CryEngine 3 Free SDK?
Originally, Lays of Althas: Sundered Order was planned to be a Skyrim mod. Afterall, modding Elder Scrolls game is what our team had experience in (from working on MERP). However, certain flaws in the Creation Kit (a game editing tool for modding Skyrim) have been discovered: difficulty for importing new meshes, can only accept "idle" animations, and (worst of all) a bug for large worldspace modifications like ours. This worldspace bug effects all heightmaps greater than the size of 64x64 (all activator objects and AI outside the 64x64 space will not function). The Althas heightmap was planned to be larger then that size; with still no solution to this problem, we would be forced to scale down the size of the heightmap to the size of Skyrim (a choice that does not interest most of us).

One of our team members later suggested CryEngine 3 Free SDK. We looked at other game engines as well, but we see the most potential with this engine. Yes, it's a big step for us moving from game modification to a proper game. Yes, we'll need to create a lot of the RPG foundations that Skyrim supplied for us. Still, when we look at the big picture, this project has so much more potential on a proper game development engine then it ever did as a Skyrim mod. So far, this engine is simply an improvement in every way over the Skyrim Creation Kit.

Content Creators Help

Steps to consider when creating an article:

[WIP]

Extensions

These are the extensions used on the Wiki:

Skins

These are skins that are being looked into as options for the Wiki (aside from the default ones):

This help page will contain information related to the Wiki itself.

Wiki FAQ

Why can't I create or edit articles?
You'll have to create an account on this wiki before you can do so. It's been set up this way since I'd like to track article creators and editors.

Why are there "Lore:" and "SO:" prefixes for many of these articles?
Articles with the "Lore" prefix exist only to contain, well, the lore behind the subject in question. SO stands for "Sundered Order" and articles with this prefix only contain information related to the Lays of Althas: Sundered Order game (usually gameplay-related). We set it up this way to lessen the potential length of certain articles and in case this property ever expanded beyond the initial Sundered Order game. So a possible sequel would probably contain articles with its own unique prefix.

Lays of Althas: Sundered Order FAQ

What is Lays of Althas: Sundered Order?
See Lays of Althas: Sundered Order.

Why work on this game?
As you may know, most of the members of Epoch Games were a part of the Middle Earth Roleplaying Project modification for The Elder Scrolls V: Skyrim. After the C&D from Warner Bros, we ceased all development of the mod. Many of the people on the MERP team, however, still wanted to stay together and create a mod.

That was when original IPs were suggested. The rest is history. You can read a more detailed account here.

Why are you creating the game in CryEngine 3 Free SDK?
Originally, Lays of Althas: Sundered Order was planned to be a Skyrim mod. Afterall, modding Elder Scrolls game is what our team had experience in (from working on MERP). However, certain flaws in the Creation Kit (a game editing tool for modding Skyrim) have been discovered: difficulty for importing new meshes, can only accept "idle" animations, and (worst of all) a bug for large worldspace modifications like ours. This worldspace bug effects all heightmaps greater than the size of 64x64 (all activator objects and AI outside the 64x64 space will not function). The Althas heightmap was planned to be larger then that size; with still no solution to this problem, we would be forced to scale down the size of the heightmap to the size of Skyrim (a choice that does not interest most of us).

One of our team members later suggested CryEngine 3 Free SDK. We looked at other game engines as well, but we see the most potential with this engine. Yes, it's a big step for us moving from game modification to a proper game. Yes, we'll need to create a lot of the RPG foundations that Skyrim supplied for us. Still, when we look at the big picture, this project has so much more potential on a proper game development engine then it ever did as a Skyrim mod. So far, this engine is simply an improvement in every way over the Skyrim Creation Kit.

Content Creators Help

Steps to consider when creating an article:

[WIP]

Extensions

These are the extensions used on the Wiki:

Skins

These are skins that are being looked into as options for the Wiki (aside from the default ones):