SO:Equipment

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Equipment represents what a Character is wearing. "Equipment Slots" represents the various types of items that can be equipped on a character: clothing, armor, weapons, shield, etc. Equipment is separate from Inventory.

Clicking the E button, or moving your mouse to the Top Right Button in Equipment and Left or Right Clicking it, will switch between the Wearable Slots menu and the Weapon Slots submenu.

Equipment Slots (Wearables)

This section will list Equipment Slots exclusive to Wearables, as well as a few Slots that also show up in "Weapons", which are noted with an asterisk (*).

Left Side: Main Equipment Submenu
Equipment Slot Slot Size Allowable itemTypes Example Equippable Items Explanation/Notes Programmer's Notes
Head 2x2 headgear Hats, Hoods, Helms
Neck 1x1 misc Necklace There are very few magical items in Althas. Necklaces are generally more for cosmetics then gameplay. Not implementing right now because of the redundant note. Can easily add later
Body (Clothing) 2x3 clothing Clothing Will only show if no Armor or Robe is equipped.
Body (Armor) 3x4 armor Chain Mail, Plate Mail, etc When Armor is equipped, Clothing is not shown.
Outerwear 2x2 outerwear Capes, Cloaks, Robes Capes and Cloaks would be useful for disguises and defense against the elements, not so much Combat. When a Robe is equipped, Clothing and Armor are not shown. A Cape or Cloak would go on the back, and then Clothing or Armor is shown.
Backpack* 2x3 bag Rucksack Can only have 1 Weapon Sheath at one time appear on the back Naming this slot Backpack in implementation right now, since Back 1 and Back 2 would get confusing
Right Hand Finger 1x1 misc Rings There are very few magical items in Althas. Rings are generally more for cosmetics then gameplay. Not implementing right now because of the redundant note. Can easily add later.
Left Hand Finger 1x1 misc Rings There are very few magical items in Althas. Rings are generally more for cosmetics then gameplay. Not implementing right now because of the redundant note. Can easily add later.
Belt Slot 1* (6) 1x2 Dagger, Vessel, Quiver Dagger, Bottle, Water Skin, Arrow Quiver, Bolt Quiver, etc Quick Belt Slot; Quiver can create Inventory space for Arrows and/or Bolts.
Can be used for 'quick' items instead. This is the only Belt Slot that allows for a Quiver.
Clicking "6" will unsheath/sheath (if weapon, depending on whether it's sheathed/unsheathed), open the Bags tab (if Quiver) or use (if any other item type for this Belt Slot).
Belt Slot 2* (7) 1x2 Dagger, Vessel, Lighting Item Dagger, Bottle, Water Skin, Lantern, Candle, etc Quick Belt Slot; Lighting Item can be used to brighten dark environments.
Can be used for 'quick' items instead. This is the only Belt Slot that allows for a Lighting Item.
Clicking "7" will unsheath/sheath (if weapon or Lighting Item, depending on whether it's sheathed/unsheathed) or use (if any other item type for this Belt Slot).
Belt Slot 3* (8) 1x2 Dagger, Vessel Dagger, Bottle, Water Skin Quick Belt Slot; can be used for 'quick' items. Clicking "8" will unsheath/sheath (if weapon, depending on whether it's sheathed/unsheathed)) or use (if any other item type for this Belt Slot).
Belt Slot 4* (9) 1x2 Dagger, Vessel, Belt Bag Dagger, Bottle, Water Skin, Belt Bag, etc Quick Belt Slot; Belt Bag can create an extra set of Inventory space, but can be used for 'quick' items instead. Clicking "9" will unsheath/sheath (if weapon, depending on whether it's sheathed/unsheathed), open the Bags tab (if Belt Bag) or use (if any other item type for this Belt Slot).

Equipment Slots (Weapons)

This section will list Equipment Slots exclusive to Weapons' (and none that that also show up in "Wearables).

Left Side: Weapon Equipment Submenu
Equipment Slot Slot Size Allowable itemTypes Subclass[es] Slot is Limited to Example Equippable Items Explanation/Notes Programmer's Notes
Sidearm Slot 1 (1) 1x4 meleeWeaponTool meleeClass: dagger, shortSword, longSword, greatSword, axe, shaftedBlade, blunt Daggers, 1-Handed and 2-Handed Swords, 1-Handed and 2-Handed Axes and Blunts Can switch between Weapon Slots with the mouse wheel. In the case of a 1-handed Weapon and Shield, can have both out at the same time. Clicking "1" will unsheath/sheath this weapon, depending on whether it's sheathed/unsheathed.
Sidearm Slot 2 (2) 1x4 meleeWeaponTool meleeClass: dagger, shortSword, longSword, greatSword, axe, shaftedBlade, blunt Daggers, 1-Handed and 2-Handed Swords, 1-Handed and 2-Handed Axes and Blunts Can switch between Weapon Slots with the mouse wheel. In the case of a 1-handed Weapon and Shield, can have both out at the same time. Clicking "2" will unsheath/sheath this weapon, depending on whether it's sheathed/unsheathed.
Back Weapon Slot 1 (3) 2x6 meleeWeaponTool, rangedWeapon meleeClass: javelin, spear, polearm; rangedClass: bow, crossbow 1-Handed Throwing Spears, 1-Handed and 2-Handed Spears, 2-Handed Polearms (Halberds, Bardiches, etc), Bows and Crossbows Can switch between Weapon Slots with the mouse wheel. In the case of a 1-handed Weapon and Shield, can have both out at the same time. Clicking "3" will unsheath/sheath this weapon, depending on whether it's sheathed/unsheathed.
Shield Slot (4) 2x5 shield shield: shield, buckler Buckler, Kite Shield, etc Can switch between Weapon Slots with the mouse wheel. In the case of a 1-handed Weapon and Shield, can have both out at the same time. Clicking "4" will unsheath/sheath shield, depending on whether it's sheathed/unsheathed.
Back Weapon Slot 2 (5) 2x6 meleeWeaponTool, rangedWeapon meleeClass: javelin, spear, polearm; rangedClass: bow, crossbow 1-Handed Throwing Spears, 1-Handed and 2-Handed Spears, 2-Handed Polearms (Halberds, Bardiches, etc), Bows and Crossbows Can switch between Weapon Slots with the mouse wheel. In the case of a 1-handed Weapon and Shield, can have both out at the same time. Clicking "5" will unsheath/sheath this weapon, depending on whether it's sheathed/unsheathed.

You can also find the same 4 Belt Slots mentioned in Main Slots.

Equipment represents what a Character is wearing. "Equipment Slots" represents the various types of items that can be equipped on a character: clothing, armor, weapons, shield, etc. Equipment is separate from Inventory.

Clicking the E button, or moving your mouse to the Top Right Button in Equipment and Left or Right Clicking it, will switch between the Wearable Slots menu and the Weapon Slots submenu.

Equipment Slots (Wearables)

This section will list Equipment Slots exclusive to Wearables, as well as a few Slots that also show up in "Weapons", which are noted with an asterisk (*).

Left Side: Main Equipment Submenu
Equipment Slot Slot Size Allowable itemTypes Example Equippable Items Explanation/Notes Programmer's Notes
Head 2x2 headgear Hats, Hoods, Helms
Neck 1x1 misc Necklace There are very few magical items in Althas. Necklaces are generally more for cosmetics then gameplay. Not implementing right now because of the redundant note. Can easily add later
Body (Clothing) 2x3 clothing Clothing Will only show if no Armor or Robe is equipped.
Body (Armor) 3x4 armor Chain Mail, Plate Mail, etc When Armor is equipped, Clothing is not shown.
Outerwear 2x2 outerwear Capes, Cloaks, Robes Capes and Cloaks would be useful for disguises and defense against the elements, not so much Combat. When a Robe is equipped, Clothing and Armor are not shown. A Cape or Cloak would go on the back, and then Clothing or Armor is shown.
Backpack* 2x3 bag Rucksack Can only have 1 Weapon Sheath at one time appear on the back Naming this slot Backpack in implementation right now, since Back 1 and Back 2 would get confusing
Right Hand Finger 1x1 misc Rings There are very few magical items in Althas. Rings are generally more for cosmetics then gameplay. Not implementing right now because of the redundant note. Can easily add later.
Left Hand Finger 1x1 misc Rings There are very few magical items in Althas. Rings are generally more for cosmetics then gameplay. Not implementing right now because of the redundant note. Can easily add later.
Belt Slot 1* (6) 1x2 Dagger, Vessel, Quiver Dagger, Bottle, Water Skin, Arrow Quiver, Bolt Quiver, etc Quick Belt Slot; Quiver can create Inventory space for Arrows and/or Bolts.
Can be used for 'quick' items instead. This is the only Belt Slot that allows for a Quiver.
Clicking "6" will unsheath/sheath (if weapon, depending on whether it's sheathed/unsheathed), open the Bags tab (if Quiver) or use (if any other item type for this Belt Slot).
Belt Slot 2* (7) 1x2 Dagger, Vessel, Lighting Item Dagger, Bottle, Water Skin, Lantern, Candle, etc Quick Belt Slot; Lighting Item can be used to brighten dark environments.
Can be used for 'quick' items instead. This is the only Belt Slot that allows for a Lighting Item.
Clicking "7" will unsheath/sheath (if weapon or Lighting Item, depending on whether it's sheathed/unsheathed) or use (if any other item type for this Belt Slot).
Belt Slot 3* (8) 1x2 Dagger, Vessel Dagger, Bottle, Water Skin Quick Belt Slot; can be used for 'quick' items. Clicking "8" will unsheath/sheath (if weapon, depending on whether it's sheathed/unsheathed)) or use (if any other item type for this Belt Slot).
Belt Slot 4* (9) 1x2 Dagger, Vessel, Belt Bag Dagger, Bottle, Water Skin, Belt Bag, etc Quick Belt Slot; Belt Bag can create an extra set of Inventory space, but can be used for 'quick' items instead. Clicking "9" will unsheath/sheath (if weapon, depending on whether it's sheathed/unsheathed), open the Bags tab (if Belt Bag) or use (if any other item type for this Belt Slot).

Equipment Slots (Weapons)

This section will list Equipment Slots exclusive to Weapons' (and none that that also show up in "Wearables).

Left Side: Weapon Equipment Submenu
Equipment Slot Slot Size Allowable itemTypes Subclass[es] Slot is Limited to Example Equippable Items Explanation/Notes Programmer's Notes
Sidearm Slot 1 (1) 1x4 meleeWeaponTool meleeClass: dagger, shortSword, longSword, greatSword, axe, shaftedBlade, blunt Daggers, 1-Handed and 2-Handed Swords, 1-Handed and 2-Handed Axes and Blunts Can switch between Weapon Slots with the mouse wheel. In the case of a 1-handed Weapon and Shield, can have both out at the same time. Clicking "1" will unsheath/sheath this weapon, depending on whether it's sheathed/unsheathed.
Sidearm Slot 2 (2) 1x4 meleeWeaponTool meleeClass: dagger, shortSword, longSword, greatSword, axe, shaftedBlade, blunt Daggers, 1-Handed and 2-Handed Swords, 1-Handed and 2-Handed Axes and Blunts Can switch between Weapon Slots with the mouse wheel. In the case of a 1-handed Weapon and Shield, can have both out at the same time. Clicking "2" will unsheath/sheath this weapon, depending on whether it's sheathed/unsheathed.
Back Weapon Slot 1 (3) 2x6 meleeWeaponTool, rangedWeapon meleeClass: javelin, spear, polearm; rangedClass: bow, crossbow 1-Handed Throwing Spears, 1-Handed and 2-Handed Spears, 2-Handed Polearms (Halberds, Bardiches, etc), Bows and Crossbows Can switch between Weapon Slots with the mouse wheel. In the case of a 1-handed Weapon and Shield, can have both out at the same time. Clicking "3" will unsheath/sheath this weapon, depending on whether it's sheathed/unsheathed.
Shield Slot (4) 2x5 shield shield: shield, buckler Buckler, Kite Shield, etc Can switch between Weapon Slots with the mouse wheel. In the case of a 1-handed Weapon and Shield, can have both out at the same time. Clicking "4" will unsheath/sheath shield, depending on whether it's sheathed/unsheathed.
Back Weapon Slot 2 (5) 2x6 meleeWeaponTool, rangedWeapon meleeClass: javelin, spear, polearm; rangedClass: bow, crossbow 1-Handed Throwing Spears, 1-Handed and 2-Handed Spears, 2-Handed Polearms (Halberds, Bardiches, etc), Bows and Crossbows Can switch between Weapon Slots with the mouse wheel. In the case of a 1-handed Weapon and Shield, can have both out at the same time. Clicking "5" will unsheath/sheath this weapon, depending on whether it's sheathed/unsheathed.

You can also find the same 4 Belt Slots mentioned in Main Slots.