Difference between revisions of "SO:Time and Calendar System"
(Created page with "The '''Calendar''' represent the mechanics behind the passage of time, days, weeks, months and even years in The Lays of Althas: Sundered Order. When you're playing the g...") |
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==Althas Calendar== | ==Althas Calendar== | ||
− | The following is the Calendar in the game: | + | The following is the Calendar used in the game: |
[WIP] | [WIP] | ||
Line 11: | Line 11: | ||
==Passage of Time== | ==Passage of Time== | ||
− | [ | + | In [[Lore:Althas|Althas]], there are: |
+ | * 3 Seasons per Year | ||
+ | * 2 Months per Season | ||
+ | * 10 Weeks per Month | ||
+ | * 6 Days per Week | ||
+ | * 24 hours a Day | ||
+ | * 60 minutes per Hour | ||
+ | * 60 seconds per Minute | ||
+ | |||
+ | The speed of time will vary depending on where you are in Althas. | ||
===Conversation=== | ===Conversation=== | ||
− | + | When you're talking to ''stationary'' NPCSs, in-game Time will stop progressing. | |
− | === | + | ===Interiors=== |
− | + | When you're inside an Interior, in-game Time will stop progressing. | |
===Settlements=== | ===Settlements=== | ||
− | + | When you're inside a Settlement, 1 Real-World Second = 1 In-game Minute. | |
+ | |||
+ | ===Wilderness=== | ||
+ | When you're outside of a Settlement, 1 Real-World Second = 5 In-game Minutes. | ||
[[Category:SO:Gameplay|C]] | [[Category:SO:Gameplay|C]] |
Revision as of 22:38, 4 May 2020
The Calendar represent the mechanics behind the passage of time, days, weeks, months and even years in The Lays of Althas: Sundered Order.
When you're playing the game, Time and Days will pass, although at varying degrees depending on where you are and what you're doing.
Contents
Althas Calendar
The following is the Calendar used in the game:
[WIP]
Currently not implemented in the game yet.
Passage of Time
In Althas, there are:
- 3 Seasons per Year
- 2 Months per Season
- 10 Weeks per Month
- 6 Days per Week
- 24 hours a Day
- 60 minutes per Hour
- 60 seconds per Minute
The speed of time will vary depending on where you are in Althas.
Conversation
When you're talking to stationary NPCSs, in-game Time will stop progressing.
Interiors
When you're inside an Interior, in-game Time will stop progressing.
Settlements
When you're inside a Settlement, 1 Real-World Second = 1 In-game Minute.
Wilderness
When you're outside of a Settlement, 1 Real-World Second = 5 In-game Minutes.