SO:Time and Calendar System

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The Calendar represent the mechanics behind the passage of time, days, weeks, months and even years in The Lays of Althas: Sundered Order.

When you're playing the game, Time and Days will pass, although at varying degrees depending on where you are and what you're doing.

Althas Calendar

The following is the Calendar used in the game:

[WIP]

Currently not implemented in the game yet.

Passage of Time

In Althas, there are:

  • 3 Seasons per Year
  • 2 Months per Season
  • 10 Weeks per Month
  • 6 Days per Week
  • 24 hours a Day
  • 60 minutes per Hour
  • 60 seconds per Minute

The speed of time will vary depending on where you are in Althas.

Conversation

When you're talking to stationary NPCSs, in-game Time will stop progressing.

Interiors

When you're inside an Interior, in-game Time will stop progressing.

Settlements

When you're inside a Settlement, 1 Real-World Second = 1 In-game Minute.

Wilderness

When you're outside of a Settlement, 1 Real-World Second = 5 In-game Minutes.

The Calendar represent the mechanics behind the passage of time, days, weeks, months and even years in The Lays of Althas: Sundered Order.

When you're playing the game, Time and Days will pass, although at varying degrees depending on where you are and what you're doing.

Althas Calendar

The following is the Calendar used in the game:

[WIP]

Currently not implemented in the game yet.

Passage of Time

In Althas, there are:

  • 3 Seasons per Year
  • 2 Months per Season
  • 10 Weeks per Month
  • 6 Days per Week
  • 24 hours a Day
  • 60 minutes per Hour
  • 60 seconds per Minute

The speed of time will vary depending on where you are in Althas.

Conversation

When you're talking to stationary NPCSs, in-game Time will stop progressing.

Interiors

When you're inside an Interior, in-game Time will stop progressing.

Settlements

When you're inside a Settlement, 1 Real-World Second = 1 In-game Minute.

Wilderness

When you're outside of a Settlement, 1 Real-World Second = 5 In-game Minutes.